Producing accurate and high-quality renders, models, environments, and virtual experiences, I have worked in businesses where attention to detail and creative vision are always at the forefront. My experience working within 3D applications, including Unreal Engine, Maya, Blender, and VRED, gives me the flexibility to tackle challenging problems from different angles to achieve the results that are required.
A sample of some of the typical functionality I would set up for a VR review file.
VR
During my time at General Motors and Stellantis (formerly Fiat Chrysler), I served as a VR specialist, preparing, running, and developing tools for VR/XR design and engineering reviews. Some of what this involved include:
Cleaning and preparing heavy data sets
Adding animations, environments, touch points, and switches
Creating reusable templates to be shared with different studios.

